
Can do a little bit of everything, and is fairly efficient overall. Druid: Wins by versatility and balanced supporting abilities. You kill their cities, they bring them back. You kill their units? They bring them back. Their spells are so strong even a lone scout is dangerous because they can go all Saruman and bring down a mountain on you from like 100 miles away.

AGE OF WONDERS III SPECIALIZATIONS MOVIE
Theocrat: Wins by playing an rpg and powerleveling and buffing their army til they can re-enact the movie 300 but with more robes. Also cannons and actual mana based nuclear weapons. Very slow but can actually win a war on 2 fronts. Dreadnought: Wins by outproducing you with efficient industry.
AGE OF WONDERS III SPECIALIZATIONS FULL
Rogue: Wins by not fighting(or attacking where your army isn't) Warlord: Wins by being so fast he forces you to split up and goes full Ghengis Khan. Not to mention the class system is amazing. You can raise or lower impassible mountains, cause one climate time to spread across the world slowly starting an ice age(or desert, blighted lands, etc). This also screws up terrain specializations, production bonuses. Your enemy is outproducing you, so you blast their domain with wild magic shifting the climate and terrain all over the place and making their population unhappy. Oh well you're a necromancy you'll just cast ANIMATE CITY and go back to business as usual in a couple turns. So you blast the roads leading to that city with torrential downpour destroying them and turning the area into swamplands slowing troop movement.īlast, the enemy razed your city before you could reinforce it. You capture an enemy base but the enemy is sending reinforcements.

You can also use this to freeze patches of ocean to trap enemy navy for a turn or 2. So you FREEZE THE RIVER and surround them. You cannot fight into them without running into a choke point and being outnumbered, despite your larger army. I will now in no particular order give examples of the kind of stuff you can see happen in age of wonders 3, I'll reply with stuff on Planetfall:Įnemy has established a garrison on a bridge. But the combat is just excellent, as is the magic. Or you can play a warlord who will have the same number of units as an enemy but always outnumbers them because you have access to forced march spells and run circles around them with horse archers. You can play a rogue focused on avoiding combat for instance. Note this doesn't necessarily mean it's all about TACTICAL combat.

Base building is somewhat modernized, but it's all about armies. It is definitely a 4x games, but diplomacy takes a back seat to sun tzu style army tactics. Economics was largely about controlling territory and resource nodes.ĪoW3 is essentially the pinnacle of that formula. But nuanced base building were simplified and took a back seat because of that. This combined with the hex movement costs and troop movement abilities made the game incredibly deep with regard to armies. AoW was always essentially a wargame with a strong focus on overpowered magic effects and literal world shaping abilities. I recommend 3 as the better game, but both are great in different ways.

Planetfall is rough in parts, but is better as a 4x experience and does a lot of weird experiments(mostly successful). Tldr AOW3 is a wargame, more polished, and truer to the Age of Wonders experience.
